On-chain matchmaking, TON jetton asset settlement, and provably-fair game logic infrastructure for multiplayer games on the TON network. Game developers integrate via a FunC SDK — outcomes are verifiable on TONviewer, independent of any game server.
This gaming infrastructure protocol is designed to solve a fundamental problem in blockchain gaming: verification. Game outcomes on most platforms are deterministic on the server but opaque to players — you have to trust the operator. This project moves game logic on-chain, making outcomes verifiable by any participant using the TON network's compute capabilities.
The protocol is not a game itself but an infrastructure layer. Game developers integrate via a FunC SDK, deploy their game logic contracts, and use the protocol's settlement layer for asset transfers. This means player-owned assets in one game can move to another, subject to the rules of each game's contract.
The token sale proceeds are allocated to: protocol development (40%), liquidity pool establishment (20%), team vesting (20%), ecosystem grants (15%), reserve (5%).
| Category | % | Vesting |
|---|---|---|
| Public Sale | 20% | 3-month cliff, 12m linear |
| Team | 20% | 6-month cliff, 18m linear |
| Ecosystem | 30% | 12-month cliff, 24m linear |
| Reserve | 15% | 12-month lock |
| Liquidity | 15% | At TGE (DEX pool) |
KYC must be completed before the whitelist snapshot date. After approval, wallet registration is automatic — you do not need to take any further action to be added to the whitelist.
Anti-sybil scoring determines allocation weight. Score is based on on-chain behavioral history — not on-chain balance.
Allocation amounts above are indicative. Final amounts depend on total whitelisted wallets and oversubscription. Pro-rata reduction applies if demand exceeds cap.
Review the full compliance framework: KYC & Compliance · Terms of Service